Why do all Japanese/Korean/Chinese names use fullwidth characters?

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Hiccup
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Why do all Japanese/Korean/Chinese names use fullwidth characters?

Post by Hiccup »

Fullwidth spaces/latin letters etc

Surely this isn't how they all really are on discs/packaging/websites/in-game?
Last edited by Hiccup on Sat Dec 22, 2018 12:20 pm, edited 1 time in total.
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JosJuice
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Re: Why do all Japanese/Korean/Chinese names use fullwidth characters?

Post by JosJuice »

For Korean games in particular, I've noticed that redump sometimes uses fullwidth spaces and sometimes uses halfwidth spaces. Seems kinda inconsistent... As far as I know, Korean usually uses halfwidth spaces.
F1ReB4LL
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Re: Why do all Japanese/Korean/Chinese names use fullwidth characters?

Post by F1ReB4LL »

I think Shift-JIS with its wide symbols is a standard for Japanese typing.
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JosJuice
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Re: Why do all Japanese/Korean/Chinese names use fullwidth characters?

Post by JosJuice »

But Shift-JIS also supports halfwidth characters. They do get used when writing Western language words embedded in Japanese text, albeit with exceptions.
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fuzzball
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Re: Why do all Japanese/Korean/Chinese names use fullwidth characters?

Post by fuzzball »

F1ReB4LL wrote:I think Shift-JIS with its wide symbols is a standard for Japanese typing.
I feel ASCII characters are often half-width.

ref. https://www.yahoo.co.jp/
F1ReB4LL
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Re: Why do all Japanese/Korean/Chinese names use fullwidth characters?

Post by F1ReB4LL »

Wiki pages, satakore.com and most of other console-related resources usually use full-width ones and people usually copy-paste them as is.
Surely this isn't how they all really are on discs/packaging/websites/in-game?
Meh, it's hard to say whether the symbols are full or half width on the cover when there's no other text nearby to compare with Image Though, if you look at obis/spine cards, the spaces are usually quite wide (especially before the subtitles).
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