[DONE] Sega Dreamcast: Multi-Cue > GDI
- Schrodinger
- Posts: 128
- Joined: Mon Jun 08, 2026 1:28 am
Re: [DONE] Sega Dreamcast: Multi-Cue > GDI
Multi cue as one for LD area and one for HD area.
Re: [DONE] Sega Dreamcast: Multi-Cue > GDI
What's the benefit of that? 2 cue's are a nuisance. Can't we just have a single .cue with the HD area starting at Track 03?Schrodinger wrote:Multi cue as one for LD area and one for HD area.
Re: [DONE] Sega Dreamcast: Multi-Cue > GDI
Both sessions are independent and not connected with each other. Dreamcast also has 2 indendent "read TOC" commands for LD and HD areas. These are 2 separated images, need 2 cues.
Re: [DONE] Sega Dreamcast: Multi-Cue > GDI
That's just a technicality. If you create 2 different sets of dump files with different .cue and filenames, and 2 archives for a single disc, this will be a bigger issue than what we have now.F1ReB4LL wrote:Both sessions are independent and not connected with each other. Dreamcast also has 2 indendent "read TOC" commands for LD and HD areas. These are 2 separated images, need 2 cues.
Re: [DONE] Sega Dreamcast: Multi-Cue > GDI
Something like this in a single set?
Code: Select all
Game.ld.cue
Game.hd.cue
Game (Track 1) (LD).bin / Game (LD) (Track 1).bin
Game (Track 2) (LD).bin / Game (LD) (Track 2).bin
Game (Track 3) (HD).bin / Game (HD) (Track 1).binRe: [DONE] Sega Dreamcast: Multi-Cue > GDI
A single set, a single archive, just 2 cues.Jackal wrote:That's just a technicality. If you create 2 different sets of dump files with different .cue and filenames, and 2 archives for a single disc, this will be a bigger issue than what we have now.
Like, Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).LD.cue with the tracks 1 and 2 and Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).HD.cue with the tracks 3, 4 and 5. You can mount the LD to some virtual drive and work with it exactly like you would work with a normal GD inserted into a PC drive. Emu devs may support either running the HD cue only or some kind of auto-mounting the LD cue additionally when the HD cue is selected.
Re: [DONE] Sega Dreamcast: Multi-Cue > GDI
F1ReB4LL wrote:A single set, a single archive, just 2 cues.Jackal wrote:That's just a technicality. If you create 2 different sets of dump files with different .cue and filenames, and 2 archives for a single disc, this will be a bigger issue than what we have now.
Like, Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).LD.cue with the tracks 1 and 2 and Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).HD.cue with the tracks 3, 4 and 5. You can mount the LD to some virtual drive and work with it exactly like you would work with a normal GD inserted into a PC drive. Emu devs may support either running the HD cue only or some kind of auto-mounting the LD cue additionally when the HD cue is selected.
So like this?
My concern is that "Track 3" is actually "Track 1" in the HD cue. That'll get confusing fast.
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[The extension cue has been deactivated and can no longer be displayed.]
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[The extension cue has been deactivated and can no longer be displayed.]
Re: [DONE] Sega Dreamcast: Multi-Cue > GDI
Could we decide with a poll which cue gets chosen?
And if 2 .cue's becomes the standard, the disc page should be modified to split the 2 areas?
Also, regardless of how many .cue's are chosen, we need to discuss the HD data track pregap. The sector address never starts at 02:00 IIRC, so there should be an INDEX, so that this track will load (and show contents) properly in tools like cdmage?
And if 2 .cue's becomes the standard, the disc page should be modified to split the 2 areas?
Also, regardless of how many .cue's are chosen, we need to discuss the HD data track pregap. The sector address never starts at 02:00 IIRC, so there should be an INDEX, so that this track will load (and show contents) properly in tools like cdmage?
Last edited by Jackal on Thu Nov 29, 2018 1:23 am, edited 1 time in total.
Re: [DONE] Sega Dreamcast: Multi-Cue > GDI
Why dont we come up with a new format .RGDI ?
keeping mostly the same format as GDI but with pregap offsets in it.
would be no less or more work for emulator devs to incorporate that into their current gdi/cue parser routines.
i started reading this thread but got lost in all the technical jargon: https://dknute.livejournal.com/42778.html
keeping mostly the same format as GDI but with pregap offsets in it.
would be no less or more work for emulator devs to incorporate that into their current gdi/cue parser routines.
i started reading this thread but got lost in all the technical jargon: https://dknute.livejournal.com/42778.html
Re: [DONE] Sega Dreamcast: Multi-Cue > GDI
.rgdi can be optional, but cue is a more standard way, also lets you to use 'normal' tools to work with the LD area.