[DONE] Sega Dreamcast: Multi-Cue > GDI

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Schrodinger
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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Post by Schrodinger »

Multi cue as one for LD area and one for HD area.
Jackal
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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Post by Jackal »

Schrodinger wrote:Multi cue as one for LD area and one for HD area.
What's the benefit of that? 2 cue's are a nuisance. Can't we just have a single .cue with the HD area starting at Track 03?
F1ReB4LL
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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Post by F1ReB4LL »

Both sessions are independent and not connected with each other. Dreamcast also has 2 indendent "read TOC" commands for LD and HD areas. These are 2 separated images, need 2 cues.
Jackal
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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Post by Jackal »

F1ReB4LL wrote:Both sessions are independent and not connected with each other. Dreamcast also has 2 indendent "read TOC" commands for LD and HD areas. These are 2 separated images, need 2 cues.
That's just a technicality. If you create 2 different sets of dump files with different .cue and filenames, and 2 archives for a single disc, this will be a bigger issue than what we have now.
niemand
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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Post by niemand »

Something like this in a single set?

Code: Select all

Game.ld.cue
Game.hd.cue
Game (Track 1) (LD).bin / Game (LD) (Track 1).bin
Game (Track 2) (LD).bin / Game (LD) (Track 2).bin
Game (Track 3) (HD).bin / Game (HD) (Track 1).bin
F1ReB4LL
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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Post by F1ReB4LL »

Jackal wrote:That's just a technicality. If you create 2 different sets of dump files with different .cue and filenames, and 2 archives for a single disc, this will be a bigger issue than what we have now.
A single set, a single archive, just 2 cues.

Like, Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).LD.cue with the tracks 1 and 2 and Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).HD.cue with the tracks 3, 4 and 5. You can mount the LD to some virtual drive and work with it exactly like you would work with a normal GD inserted into a PC drive. Emu devs may support either running the HD cue only or some kind of auto-mounting the LD cue additionally when the HD cue is selected.
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ajshell1
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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Post by ajshell1 »

F1ReB4LL wrote:
Jackal wrote:That's just a technicality. If you create 2 different sets of dump files with different .cue and filenames, and 2 archives for a single disc, this will be a bigger issue than what we have now.
A single set, a single archive, just 2 cues.

Like, Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).LD.cue with the tracks 1 and 2 and Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).HD.cue with the tracks 3, 4 and 5. You can mount the LD to some virtual drive and work with it exactly like you would work with a normal GD inserted into a PC drive. Emu devs may support either running the HD cue only or some kind of auto-mounting the LD cue additionally when the HD cue is selected.

So like this?

My concern is that "Track 3" is actually "Track 1" in the HD cue. That'll get confusing fast.
Attachments

[The extension cue has been deactivated and can no longer be displayed.]

[The extension cue has been deactivated and can no longer be displayed.]

Jackal
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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Post by Jackal »

Could we decide with a poll which cue gets chosen?

And if 2 .cue's becomes the standard, the disc page should be modified to split the 2 areas?

Also, regardless of how many .cue's are chosen, we need to discuss the HD data track pregap. The sector address never starts at 02:00 IIRC, so there should be an INDEX, so that this track will load (and show contents) properly in tools like cdmage?
Last edited by Jackal on Thu Nov 29, 2018 1:23 am, edited 1 time in total.
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wiggy2k
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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Post by wiggy2k »

Why dont we come up with a new format .RGDI   ?

keeping mostly the same format as GDI but with pregap offsets in it.

would be no less or more work for emulator devs to incorporate that into their current gdi/cue parser routines.

i started reading this thread but got lost in all the technical jargon:  https://dknute.livejournal.com/42778.html
F1ReB4LL
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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Post by F1ReB4LL »

.rgdi can be optional, but cue is a more standard way, also lets you to use 'normal' tools to work with the LD area.
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