Cataloguing game packaging versions?

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RetroGamer
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Re: Cataloguing game packaging versions?

Post by RetroGamer »

I think that you are wrong about no-intro... they have their dumpers who buy the games and dump them i think they don't remove the intros or find the best roms on the net like you said. From my point of view no-intro is exactly like redump with one little difference we deal with discs and they with cartridges...
and what are we doing here?... After all, it's only hashes... when i want to check if a rom is a perfect dump i go to no-intro and if i want to check if a image is accurate i go to redump...
Please don't get me wrong... i'm a VG fan and a sort of collector since the eighties and i really love that kind of stuff (like the site you mentioned) and i think that you are right about everything you said in previous posts but as i said, that doesn't fit in here...
Sorry, but it's my opinion...
"Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?"
HwitVlf
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Re: Cataloguing game packaging versions?

Post by HwitVlf »

RetroGamer, there are already UPC codes and Ring info in the database; I don't see a difference between that info and 'game contents'.  I'm all for a site's purpose staying focused, but preserving package content info seems right in line with preserving hash value info. They are both about checking the integrity of a game compared to it's original condition.

Can you give a little more info on why you think it doesn't fit in here?  Like "it goes against redump's purpose statement' or 'it would take up too much of people's time and they wouldn't have any left to dump'.
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RetroGamer
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Re: Cataloguing game packaging versions?

Post by RetroGamer »

I think the ring codes and the bar code are for documentation only and to help identify different dumps and this is a recent thing, the older dumps don't have that info...
This site is all about perfect dumps...  and it's possible for a scan to be a perfect dump of the original book?? I don't know much about that but i think that if 10 dumpers "dump" the same manual there will be 8 or 9 different results... one thing is dumping digital data and other thing completely different is to scan manuals and that kind of stuff... there's no point in adding that hashes to the DB.
I think this is a great idea but as a side project (a site with the manuals, different pakages and different releases of games would be great)
but it seems that i'm the only one who thinks that way...
"Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?"
F1ReB4LL
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Re: Cataloguing game packaging versions?

Post by F1ReB4LL »

HwitVlf wrote:I was just wondering if anyone here has ever considered creating/extending a database to catalogue game package contents, manual/cover versions etc? Not for the purpose of replacement documents, but solely to record existing versions.
It's hard to figure out what originally came with a game and it will just get harder as time goes by so I think such a database would be helpful.
Dremora was working on it, don't know the status.
RetroGamer wrote:That's a good idea but i think that has nothing to do with Redump.org... this site should be only to dump the game discs and nothing more... like no-intro but instead of carts we dump discs Image
I'd say we should be closer to http://www.softpres.org/ - they dump disks _and_ scan all the papers.
huygens
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Re: Cataloguing game packaging versions?

Post by huygens »

I think artwork would be great. If we add art though I think we should require scanners to calibrate for correct colors, that will ensre accuracy and consistancy.

I found this site about scanner calibration
http://www.photographical.net/scanner_profiling2_2.html

Essentially you get a sheet with sample colors to generate a color profile for the scanner, scan with no color/contrast correction and then apply the profile to get accurate colors. It doesn't seem like that much trouble, free software and a $10 calibration sheet.
huygens
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Re: Cataloguing game packaging versions?

Post by huygens »

I couldn't find any mention in the quidelines of color calibrarion. You can get close by hand, but you have the color inacuracy of the scanner compounded by the color innacuracy of the monitor. Do they mention it somewhere else?
pepsidrinker
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Re: Cataloguing game packaging versions?

Post by pepsidrinker »

huygens wrote:I couldn't find any mention in the quidelines of color calibrarion. You can get close by hand, but you have the color inacuracy of the scanner compounded by the color innacuracy of the monitor. Do they mention it somewhere else?
Well I put that up as a guide, we can write our own guide, that seems like it only has to be done once right, by chance have you tried using it and noticed the difference between a regular scan and one color calibrated? The photos do look better after it in the link you gave Huygens. Would follow those steps save time with using Imaging software?
huygens
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Re: Cataloguing game packaging versions?

Post by huygens »

I think it would save some time. If the scanner color profile is correct, it should be possible to fix all images in one step as apposed to using level correction in gimp or photoshop on images individually. I'll order a calibration sheet and post sample before/after scans next week.
I figure a few raw/profile corrected/manually corrected comparisons should show if it's worthwile.
pepsidrinker
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Re: Cataloguing game packaging versions?

Post by pepsidrinker »

huygens wrote:I think it would save some time. If the scanner color profile is correct, it should be possible to fix all images in one step as apposed to using level correction in gimp or photoshop on images individually. I'll order a calibration sheet and post sample before/after scans next week.
I figure a few raw/profile corrected/manually corrected comparisons should show if it's worthwile.
Sounds good, thanks Huygens.
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