[Wii] Mould SID Codes

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Larsenv
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[Wii] Mould SID Codes

Post by Larsenv »

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sadikyo
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Re: [Wii] Mould SID Codes

Post by sadikyo »

0 and O in mould codes can sometimes be very difficult to determine, especially depending on the font chosen.  Sometimes there isn't even a clear answer.  I did notice that several of these have other SID codes that are V9P#, so I'm inclined to think they could be O instead of 0, but I can't say with 100% certainty.

If you have any clear pictures of the mould codes in question, feel free to share and I'd be happy to provide an opinion.
bikerspade
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Re: [Wii] Mould SID Codes

Post by bikerspade »

Attached is my IFPI V904 mould from my copy of Metroid: Other M
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Last edited by bikerspade on Thu Sep 09, 2021 10:01 pm, edited 1 time in total.
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NovaAurora
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Re: [Wii] Mould SID Codes

Post by NovaAurora »

Attached is an image of my Bakugan: Battle Brawlers for Wii with a Mould SID of V9O0
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sadikyo
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Re: [Wii] Mould SID Codes

Post by sadikyo »

I reviewed several dozen wii entries for mould sid codes, and I believe the pattern is ALWAYS followed of V9[letter][number], with exception to the zeroes that are interpreted that way.

For Wii US, I'm inclined to think all V90 should actually become --> V9O.
Enker
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Re: [Wii] Mould SID Codes

Post by Enker »

The O/0 in bikerspade's image doesn't look rounded, but it's kind of hard to tell for sure. I agree that the format for most discs is V9[letter][number], but I think more image comparisons are needed before any mass changes are done.
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sadikyo
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Re: [Wii] Mould SID Codes

Post by sadikyo »

I do agree that we should ALWAYS be very cautious and sure before doing ANY sorts of mass changes.
pelago
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Re: [Wii] Mould SID Codes

Post by pelago »

I don't know much about mould codes, but is it possible that they are typed in, in the factory, by someone copying off a piece of paper, and therefore could have O/0 transcription errors at source?
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NovaAurora
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Re: [Wii] Mould SID Codes

Post by NovaAurora »

Moving this to another section as it has gone beyond the realm of fixes
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iR0b0t
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Re: [Wii] Mould SID Codes

Post by iR0b0t »

This may be a human error.
There was probably something like a rule on those codes,
but a worker may have made a mistake by using a digit "0" instead of a letter "O" at the third position.

Misprints and mistakes like that should be preserved.

Edit:
pelago wrote:I don't know much about mould codes, but is it possible that they are typed in, in the factory, by someone copying off a piece of paper, and therefore could have O/0 transcription errors at source?
Agree.
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