[SS] Something about dumping Saturn games (updated 04/12/08)
Re: [SS] Something about dumping Saturn games (updated 04/12/08)
Sectors with mode=0x02 don't have any info about current MSF, track or index numbers (only EAN and CRC-16), so if such sector appears between track n and track n+1, it can be considered by the software as belonging to either of the two tracks. The real sector where the new track starts should be the last one with zeroes in channel P (pause) for the most of the discs.
Re: [SS] Something about dumping Saturn games (updated 04/12/08)
I'll try to make all subs tomorrow. Dremora's explanation puts away any doubt I had, all tracks with this pregap have to be fixed (by the way only the ones that have this pregap on EAC and "0" pregap on PerfectRip, all the other ones - see Cyberbots - have no 0x02 sectors).
My patch requests thread
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Re: [SS] Something about dumping Saturn games (updated 04/12/08)
So, what's about the subs? Would be nice to fix these dumps, as db is in working state again.
Re: [SS] Something about dumping Saturn games (updated 04/12/08)
I'm working on them in these hours
My patch requests thread
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Re: [SS] Something about dumping Saturn games (updated 04/12/08)
I've added more than half SUBs, I'll finish tomorrow along with checksum corrections (I'm cleaning and finish some catalougation issues within sub extraction... erh I'm also having a life!
)
I'll made also some corrections and addictions at the first post, meanwhile:
F1ReB4LL ---> IPF etc. is not part of ring code. Moreover can you post real cues for INDEX>1 discs you dumped. And have you found some discs with same EAC/PR problem as above? If yes please report tracks affected and SUB if you can for archiving everything for future dumpers.
IR0b0t ---> Can you post your King of Fighters '96, The (J) SUB always for archiving?
TiA
I'll made also some corrections and addictions at the first post, meanwhile:
F1ReB4LL ---> IPF etc. is not part of ring code. Moreover can you post real cues for INDEX>1 discs you dumped. And have you found some discs with same EAC/PR problem as above? If yes please report tracks affected and SUB if you can for archiving everything for future dumpers.
IR0b0t ---> Can you post your King of Fighters '96, The (J) SUB always for archiving?
TiA
My patch requests thread
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Re: [SS] Something about dumping Saturn games (updated 04/12/08)
will post the SUBs ASAP for all my problematic dumps
PX-760A (+30), PX-W4824TA (+98), GSA-H42L (+667), GDR-8164B (+102), SH-D162D (+6), SOHD-167T (+12)
Re: [SS] Something about dumping Saturn games (updated 04/12/08)
Even if it's not a part of the CD serial, it is the part of the ringcode, so it must be preserved. I'd like to see even those laser-burned digits, which are pretty common there.Rocknroms wrote:F1ReB4LL ---> IPF etc. is not part of ring code.
Fighting Vipers (J) (Track 09-10)
https://redump.info/disc/5063/
SUB ---> GS-9101
Analysis: Track10 first sector is 0x02
Nanatsu no Hikan (J) (Disc 1) - https://redump.info/disc/5270/ - real cueStreet Fighter Zero (J) (Track 33-34)
https://redump.info/disc/5263/
SUB ---> T-1206G
Analysis: Track34 first sector is 0x02
Nanatsu no Hikan (J) (Disc 2) - https://redump.info/disc/5271/ - real cue
Nanatsu no Hikan (J) (Disc 3) - https://redump.info/disc/5272/ - real cue
Re: [SS] Something about dumping Saturn games (updated 04/12/08)
All games in DB fixed.
F1ReB4LL, thanks for addictions.
About IFPI, this is not part of ring code. Along with laser-burned digits you mentioned is part of barcode of IFPI that has nothing to do with Sega and/or Saturn, it has to do with the media type and mastering copyrights (http://en.wikipedia.org/wiki/IFPI). You can find this code on every CD-ROM (audio, data, games, etc.); if you look carefully it's written in every SS cd, in some is inside the ring code space with same characters (the ones you preserved), in other is inside with smaller characters and in others is in inner ring or on the other side of the ring. Moreover if you look at the central rings you will find another IFPI code.
I don't say that it has not to be preserved (why it has to be?), but it's not part of ring code. I know Satakore put everything in the same code (by the way calling it "matrix", as used for audio CDs), but that is not the Bible.
IR0b0ts, ok!
F1ReB4LL, thanks for addictions.
About IFPI, this is not part of ring code. Along with laser-burned digits you mentioned is part of barcode of IFPI that has nothing to do with Sega and/or Saturn, it has to do with the media type and mastering copyrights (http://en.wikipedia.org/wiki/IFPI). You can find this code on every CD-ROM (audio, data, games, etc.); if you look carefully it's written in every SS cd, in some is inside the ring code space with same characters (the ones you preserved), in other is inside with smaller characters and in others is in inner ring or on the other side of the ring. Moreover if you look at the central rings you will find another IFPI code.
I don't say that it has not to be preserved (why it has to be?), but it's not part of ring code. I know Satakore put everything in the same code (by the way calling it "matrix", as used for audio CDs), but that is not the Bible.
IR0b0ts, ok!
My patch requests thread
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Re: [SS] Something about dumping Saturn games (updated 04/12/08)
It is. As I've said, it is a part of the ringcode, but it's not a part of the CD serial. Most of other CDs have their ringcodes preserved fully (like those "Masterd by Nimbus" signs and laser-burned "1:1"), and the database should be solid, with the same requirements for every system and every CD.Rocknroms wrote:About IFPI, this is not part of ring code.
Re: [SS] Something about dumping Saturn games (updated 04/12/08)
I have forgotten this
If you look better some CD have some numbers like "1 2" written very small.
About IFPI we can discuss all year, it's not part of ring code because of what I said in the previous post. I repeat... this code can be found also in inner rings or in opposite side of the real ring code. Serial has nothing to do with ring code. Ring code + IFPI + others*** = CD matrix code. If you want a solid archive split ring codes and IFPI codes or call everything matrix.Chibi Maruko-Chan no Taisen Puzzledama (J) (Track 01-02)
https://redump.info/disc/3850/
SUB ---> T-9507G
Analysis: Track02 first sector is 0x02. No w.offset changing.
If you look better some CD have some numbers like "1 2" written very small.
My patch requests thread
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