So, i dumped one of the last Missing PSX Pal Europe games, F1 2000 and the logs generated didnt point any c2 errors. But the thing is, emulating the game from the bin or the original CD makes the game get stuck on after the EA sports intro. This game should be emulated without any problem so im afraid it could be the original disc...
Logs here:
https://mega.nz/#!DMwQnTAC!LmOIlKEs05oT … K4XgOMso-I
Dump seems totally perfect. But game crashes on emulation
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diego-rbb-93
- Posts: 571
- Joined: Mon Jun 08, 2026 1:28 am
Re: Dump seems totally perfect. But game crashes on emulation
Wrong logfiles?
Edit:
Also, have you tried the compatibility settings from PSX Database?
http://psxdatacenter.com/games/P/F/SLES-02723.html
Edit:
Also, have you tried the compatibility settings from PSX Database?
http://psxdatacenter.com/games/P/F/SLES-02723.html
Last edited by sqider on Wed Jan 31, 2018 6:25 am, edited 1 time in total.
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diego-rbb-93
- Posts: 571
- Joined: Mon Jun 08, 2026 1:28 am
Re: Dump seems totally perfect. But game crashes on emulation
It seems that this game needs the SBI file. How can i dump it?sqider wrote:Wrong logfiles?
Edit:
Also, have you tried the compatibility settings from PSX Database?
http://psxdatacenter.com/games/P/F/SLES-02723.html
Re: Dump seems totally perfect. But game crashes on emulation
https://wiki.redump.info/index.php?title= … protectiondiego-rbb-93 wrote:It seems that this game needs the SBI file. How can i dump it?
According to what I have found, you can get the SBI from the SUB file.
Code: Select all
psxt001z.exe --libcrypt INPUT.SUB OUTPUT.SBI-
TonyLizard
- Posts: 1333
- Joined: Mon Jun 08, 2026 1:28 am
Re: Dump seems totally perfect. But game crashes on emulation
The game can't work as is, F1 2000 it's one of the game with known libcrypt protection.
First dump the game including /c2 /nl at the end of the command.
then while the disc is still inside use this command
if you want to submit the entry for the game with the https://redump.info/newdisc/ modules (only when you got dumper status) then output the .log files for submitting the entry with the command
of course while the game disc is still in the drive, then copy and paste the .log file in the "libcrypt" section of the new disc module. that's what i usually do while dumping libcrypt games, feel free to correct me if i did something wrong.
First dump the game including /c2 /nl at the end of the command.
Code: Select all
example: DiscImageCreator.exe cd F MyGameTitle_Dump1.bin 16 /c2 /nlCode: Select all
psxt001z --libcrypt MyGameTitle_Dump1.sub MyGameTitle_Dump1.sbiCode: Select all
psxt001z.exe --libcryptdrvfast F: > sectors1.logPlextor: PX-W4012TU, PX-W5224TA, Premium, PX-716SA, PX-760A || LG GDR-8164B || Lite-On SOHD-167D
HP (Toshiba/Samsung): TS-H353A - Kreon FW || HP (Hitachi/LG): BH40N - crossflashed with LG BH16NS40 FW || Sony Optiarc AD-7280S
HP (Toshiba/Samsung): TS-H353A - Kreon FW || HP (Hitachi/LG): BH40N - crossflashed with LG BH16NS40 FW || Sony Optiarc AD-7280S
Re: Dump seems totally perfect. But game crashes on emulation
Redump generates it's own .sbi's from the libcrypt info, just submit libcrypt info and you will have a .sbi when it is added to the database.
All my posts and submission data are released into Public Domain / CC0.