Well, it was not yours, but Dremora's base idea for Redump 2 to show the games as "packages". So you would add CD1, CD2 and bonus Audio CD dumps into 1 "package" entry as well as all the covers and whatever else. Though, it was unclear what to do with all the possible ring variations (like those Saturn's 1M/2M/3Ms).iR0b0t wrote:Back the other days I was working on an (in my opinion) improved database structure, while the current database structure is based on DISC information, I thought it would be more clear to make it PACKET / REVISION based. The disc information would still remain same, just assigned in an other way to a packet. Which to be honest would make it a little bit difficult in case of discs with unknown release source.
Why are verifications checked manually?
Re: Why are verifications checked manually?
Re: Why are verifications checked manually?
I didn't really know what Dremora was going to do. I probably just had a similar thought, because i didn't like the disc based structure, it does not preserve the real release contents, everything is more or less mixed into a single entry right now.
ALL binary variations would simply be linked to the same package (as binary variations), as long as the package has the same visual contents, there is not much else to do.
If a package would contain a disc with different label print, misprint or whatever it would qualify for a new package, you know what i mean?
Though, this preservation methode is way to complex. One cannot really confirm a package contents if it was an unsealed second hand purchase, resellers do not bother what they sell as long as they get rid of stuff, theirfore they mix everything together to get a "complete" set.
ALL binary variations would simply be linked to the same package (as binary variations), as long as the package has the same visual contents, there is not much else to do.
If a package would contain a disc with different label print, misprint or whatever it would qualify for a new package, you know what i mean?
Though, this preservation methode is way to complex. One cannot really confirm a package contents if it was an unsealed second hand purchase, resellers do not bother what they sell as long as they get rid of stuff, theirfore they mix everything together to get a "complete" set.
PX-760A (+30), PX-W4824TA (+98), GSA-H42L (+667), GDR-8164B (+102), SH-D162D (+6), SOHD-167T (+12)
Re: Why are verifications checked manually?
Well, my own idea was to list all the "main" titles first, each title would have "releases" (distinguishable by serial or barcode, 1 serial = 1 release, even if different packages exist) and each release would have subreleases with possible alt rings/revisions/scan variations.
And after adding all the scans we could make CAPS/SPS-style xml dats (gameinfo.xml with all the scans and binaries and their checksums). That would be the real preservation. We even had D4ve guy who was going to make us a perfect scanning convention and guide, but disappeared.
CD scans would differ due to different ringcodes. One of the main ideas was to make the ringcode scans/photos mandatory.ALL binary variations would simply be linked to the same package (as binary variations), as long as the package has the same visual contents, there is not much else to do.
And after adding all the scans we could make CAPS/SPS-style xml dats (gameinfo.xml with all the scans and binaries and their checksums). That would be the real preservation. We even had D4ve guy who was going to make us a perfect scanning convention and guide, but disappeared.