Eidolon wrote:'m just curious though; which systems have MODE1 data tracks where the game actually makes use of the additional EDC/ECC data in that MODE1 track?
PlayStation, for one

Some PC games also have falsified EDC/ECC data for rudimentary copy protection (granted this
does protect against the ripping-only-user-data method as was common for bypassing copy protections).
Oh, it does make sense. It is very simple when you look at the different layers of error correction.
- for audio tracks as well as MODE2 data tracks (user data = 2352 bytes), there is the CD drive's internal C1/C2 correction mechanisms.
- for MODE1 data tracks (user data = 2048 bytes), there is the drive's internal C1/C2 correction mechanisms PLUS the 304 bytes of EDC/ECC data contained in each RAW sector of 2352 bytes.
So, the more error correction you have available for your chunk of user data, the less chance there is that the user data is wrong.
I think our problem is a language problem tbh... earlier you were saying it
increased the chance of the data being wrong, and now you're saying it decreases it? Other than that, I see no issues with this quote
Of course, the discussion is a bit theoretical:
- If you have a good condition CD, you get reliable RAW data.
- If a drive's internal C1/C2 error correction cannot compensate for read errors in the RAW data, the resulting dump would not be usable for the redump database anyway.
Which is why
redump.org encourages people to dump CDs of their own even if it's already in the database. You might verify a previous dump, you might find it to be wrong, maybe both are wrong (though if two different CDs produce identical data, it's extremely unlikely both of them are wrong). You might even find out that you have a CD from a completely different manufacture!