I just tried it but I couldn't get it to work, I placed the fpcopy64.exe into the same folder as the Track01.iso file and placed it in a folder labeled psx and placed it in the root of my c
I then typed cd\psx to get to the correct folder
then I typed fpcopy -r "track01.iso" -352800
and it said it couldn't find file track01.iso
*Edit* sorry I just realized I forgot to put a space between the track and the 01
Last edited by Specialt1212 on Thu Apr 15, 2010 3:57 pm, edited 1 time in total.
EAC doesn't know about data tracks, so it enters in the cuesheet as:
FILE "<Filename>.iso" BINARY
TRACK 01 MODEx/2xxx
You need to enter the correct filename and mode/sector size for the game. For PSX games this is always MODE2/2352, but otherwise make a cuesheet in ISOBuster and get the correct info from there.
In your example, replace "<Filename>.iso" with "Track 01.iso"
EAC also assumes you're going to be dumping WAV files, so we need to edit the cuesheet to reflect bin BINARY files. If you're using a good text editor like Notepad++
replace: .wav" WAVE
with: .bin" BINARY
you can also submit the original EAC log for your dumps, CUE parser ignores all WAVE attributes and block size is always 2352, the only thing we have to know is MODE type, for PSX/PS2 (MODE2) + SAT (MODE1) its always fixed and you don't need to change it, for all the other systems we do need to know it, velocity37 has mentioned above how to get it.
I am a little bit confused by the EAC log you posted above, ahh... now i see the problem, you are using there a wrong GAP HANDLING.
I have to go to work now but I'll try to fix the cue sheet & the gap handling when I go home (12 hours later). I'll update my post then and let you know how it goes.
I made the changes that you mentioned (correcting the cue file and the gap handling) and the game worked in the PSX emulator but it only had sound effects and there was no music playing. I tested the disc on an actual PS1 system and it works great, there are no scratches or smudges on the disc.
I re-dumped the audio tracks using the "Appended to next track" option and I renamed the iso file to a bin file and removed the space between the k and the 0 in Track01.bin so now I have the following files
Specialt1212 wrote:Any idea why the sound isn't working?
It's probably an emulation issue. I couldn't get CD-DA to work on the Smurfs in emulators, even if I mounted the image in DAEMON Tools and loaded it as a real disc in emulators.
You can try a few different emulators and see if your luck changes. ePSXe 1.7.0, ePSXe 1.6.0, pSX latest, xebra (direct link).