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[Wii] Mould SID Codes
Posted: Sat Aug 28, 2021 7:32 pm
by Larsenv
Re: [Wii] Mould SID Codes
Posted: Mon Aug 30, 2021 7:12 am
by sadikyo
0 and O in mould codes can sometimes be very difficult to determine, especially depending on the font chosen. Sometimes there isn't even a clear answer. I did notice that several of these have other SID codes that are V9P#, so I'm inclined to think they could be O instead of 0, but I can't say with 100% certainty.
If you have any clear pictures of the mould codes in question, feel free to share and I'd be happy to provide an opinion.
Re: [Wii] Mould SID Codes
Posted: Mon Aug 30, 2021 2:19 pm
by bikerspade
Attached is my IFPI V904 mould from my copy of
Metroid: Other M

Re: [Wii] Mould SID Codes
Posted: Mon Aug 30, 2021 5:23 pm
by NovaAurora
Attached is an image of my Bakugan: Battle Brawlers for Wii with a Mould SID of V9O0

Re: [Wii] Mould SID Codes
Posted: Mon Aug 30, 2021 6:34 pm
by sadikyo
I reviewed several dozen wii entries for mould sid codes, and I believe the pattern is ALWAYS followed of V9[letter][number], with exception to the zeroes that are interpreted that way.
For Wii US, I'm inclined to think all V90 should actually become --> V9O.
Re: [Wii] Mould SID Codes
Posted: Mon Aug 30, 2021 6:54 pm
by Enker
The O/0 in bikerspade's image doesn't look rounded, but it's kind of hard to tell for sure. I agree that the format for most discs is V9[letter][number], but I think more image comparisons are needed before any mass changes are done.
Re: [Wii] Mould SID Codes
Posted: Mon Aug 30, 2021 6:56 pm
by sadikyo
I do agree that we should ALWAYS be very cautious and sure before doing ANY sorts of mass changes.
Re: [Wii] Mould SID Codes
Posted: Mon Sep 06, 2021 3:16 pm
by pelago
I don't know much about mould codes, but is it possible that they are typed in, in the factory, by someone copying off a piece of paper, and therefore could have O/0 transcription errors at source?
Re: [Wii] Mould SID Codes
Posted: Tue Jan 11, 2022 12:41 am
by NovaAurora
Moving this to another section as it has gone beyond the realm of fixes
Re: [Wii] Mould SID Codes
Posted: Wed Jan 26, 2022 3:26 am
by iR0b0t
This may be a human error.
There was probably something like a rule on those codes,
but a worker may have made a mistake by using a digit "0" instead of a letter "O" at the third position.
Misprints and mistakes like that should be preserved.
Edit:
pelago wrote:I don't know much about mould codes, but is it possible that they are typed in, in the factory, by someone copying off a piece of paper, and therefore could have O/0 transcription errors at source?
Agree.