CDDA non-zero offset information
Posted: Thu Jun 25, 2009 11:17 am
Hi,
Thanks to everyone for sharing this godsend database
Is it possible to mention the offset value of the first non-zero byte in each track (assuming track isn't all zeroes)? I'd like to try moving the data around first before patch/re-rip/trash some mismatch redbook tracks.
Someone mentioned it once for Lunar Track02 and that solved my problem
Thanks in advance for any replies
Thanks to everyone for sharing this godsend database
Is it possible to mention the offset value of the first non-zero byte in each track (assuming track isn't all zeroes)? I'd like to try moving the data around first before patch/re-rip/trash some mismatch redbook tracks.
Someone mentioned it once for Lunar Track02 and that solved my problem
Thanks in advance for any replies
