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How to make clrmamepro scan files >4 GB?
Posted: Thu May 07, 2009 10:20 am
by amarok
Hi,
like many of you, I use clrmamepro to rename and check my roms/isos. I think my version is quite up-to-date (3.123); I can't check that though since the official page seems to be down. Anyway, I'm having trouble reading files over 4 GB. All my isos are 7-zipped, so the bug might be related to this? When I scan my PS2 folder, for example, I get this warning:
Code: Select all
Corrupt Archive File:C:\Emulation\Dumps\Sony Playstation 2\Champions_E.7z | Reason: NO ENTRIES
Corrupt Archive File:C:\Emulation\Dumps\Sony Playstation 2\God of War.7z | Reason: NO ENTRIES
Both the compressed and uncompressed files are well over 4 GB. Does anyone have the same problem? Are there maybe newer versions of clrmamepro fixing this?
Re: How to make clrmamepro scan files >4 GB?
Posted: Thu May 07, 2009 1:20 pm
by Rocknroms
I don't know if they have fixed this problem, but seems that images bigger than a standard DVD5 have this problem even if zipped.
Re: How to make clrmamepro scan files >4 GB?
Posted: Thu May 07, 2009 2:17 pm
by amarok
So I'm not alone

Man, I'd love to use RomCenter anyway, if only it could read 7z...
Re: How to make clrmamepro scan files >4 GB?
Posted: Thu May 07, 2009 4:01 pm
by Sotho Tal Ker
Zip files never supported anything bigger than 4GB
I suspect the 2 files you have are indeed corrupt. Did you try to extract them with 7z directly?
Re: How to make clrmamepro scan files >4 GB?
Posted: Fri May 08, 2009 4:15 am
by cHrI8l3
I have alot of >4gb iso scanned by clrmamepro and never had any issues
got version 3.118 but dont think thats the case
maybe you are on FAT file system ?
Re: How to make clrmamepro scan files >4 GB?
Posted: Fri May 08, 2009 4:31 am
by Rocknroms
Rocknroms wrote:I don't know if they have fixed this problem, but seems that images bigger than a standard DVD5 have this problem even if zipped.
Sotho Tal Ker wrote:Zip files never supported anything bigger than 4GB
I suspect the 2 files you have are indeed corrupt. Did you try to extract them with 7z directly?
Yes it's different, I had no corrupted images. If I remember well it reports something like "impossible to read central directory", by the way it read checksums.
Re: How to make clrmamepro scan files >4 GB?
Posted: Fri May 08, 2009 6:17 am
by amarok
Extracting them directly via 7-zip works like a charm. The files don't seem to be corrupt - I've dumped and packed the games myself. Also, the problem occurs with all 7-zipped isos >4 GB I have, also the wii ones! This means ~10 files which all happen to be >4 GB would have to be corrupt

And no, I'm not on FAT, I use Vista64 on an NTFS partition.
Good ideas so far, but I guess either clrmamepro or its implementation of 7z is the culprit

Re: How to make clrmamepro scan files >4 GB?
Posted: Fri May 08, 2009 9:32 am
by Sotho Tal Ker
Then it would be the best to contact Roman directly and write a 'bug report' on the clrmame forums:
http://www.emulab.it/forum/index.php?board=6.0
Re: How to make clrmamepro scan files >4 GB?
Posted: Fri May 08, 2009 10:49 am
by cHrI8l3
4gb is exactly limit of addressing with 32-bit...
but I assume you are using 64-bit version cmpro64.exe ?
if so, the only solution would be replace lzma compressor within clrmame with newer one that supports large files
Re: How to make clrmamepro scan files >4 GB?
Posted: Sat May 09, 2009 6:13 pm
by amarok
Then it would be the best to contact Roman directly and write a 'bug report' on the clrmame forums
Just did that
4gb is exactly limit of addressing with 32-bit...
but I assume you are using 64-bit version cmpro64.exe ?
I'm using 64 bit clrmamepro and 64 bit 7-zip.
if so, the only solution would be replace lzma compressor within clrmame with newer one that supports large files
How would I do that? Does such an updated compressor even exist?
