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NASOS 2

Posted: Sat May 05, 2018 7:49 pm
by LedZeppelin68
Hi

I rewrote NASOS util, now it only supports gamecube images

the main difference, that it produces images that playable in emulator

Re: NASOS 2

Posted: Sat May 05, 2018 10:51 pm
by johnsanc
How the heck did you make this into a playable format?! Is this basically a scrubbed iso that is scrubbed in a specific way so that its consistently reversible?

Awesome work.

Re: NASOS 2

Posted: Sun May 06, 2018 1:19 am
by limbo43
Can you please post the source code so we can compile for other platforms?

Re: NASOS 2

Posted: Sun May 06, 2018 9:15 am
by LedZeppelin68
johnsanc wrote:How the heck did you make this into a playable format?! Is this basically a scrubbed iso that is scrubbed in a specific way so that its consistently reversible?

Awesome work.
Yes, it is scrubbed in a specific way, actually, i replaced non-compressable junk with compressable, it's lame, but effective
and utillity just swaps between this junks
Can you please post the source code so we can compile for other platforms?
sure
https://github.com/LedZeppelin68/gcm-nasos-deux

Re: NASOS 2

Posted: Thu May 17, 2018 1:56 pm
by Hiccup
When compressing Metroid Prime (Korea), it just gives out a file of the same size, unlike nNASOS.

Re: NASOS 2

Posted: Sat May 19, 2018 4:16 am
by LedZeppelin68
yes, you're right, and this file is compatible with Dolphin emulator, that's the main difference with the previous NASOS

the GCMs, produced with nasos 2:

1) does have compatibility with emulator;
2) doesn't have "randomly" generated junk;
3) can be packed by archivers;
4) can be reversed to its normal state

Metroid Prime (Korea).dec.iso, packed by 7zip, is 895 megabytes

Re: NASOS 2

Posted: Sat May 19, 2018 8:17 am
by Hiccup
Oh, I see. To get the size reduction I have to use an archive tool, but this makes it easier for the archive tool to compress the ISO.