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About "bad" headers and image errors

Posted: Wed Feb 13, 2008 12:01 pm
by xenogears
Hello!
I spent my day off work to dump many games but I found more than 1 problem.
It seems that not so rarely when I dump a PSX game when I check the image with psxt001z 1 "bad" header is found. As always I scan the image with CD Mage too and that bad header translates in 1 corrupted sector! I can't fix the error with psxt001, not even with CD Mage.

But the question is: why does this errors occur? EVERY disc I have is mint/flawless/like brand new ,barely played, scratch and fingerprints free!!
I tried everything: I dumped the problematic discs multiple times with 3 different drives and different methods (so I wasted A TON of time, in an entire day I would have been able to dump maybe 20+ discs?), ALWAYS the same problem with each disc!

What's even stranger is that perfectrip everytime gives the message "Congrats, you got a perfect rip", and Isobuster, CDRWin never find an error during the dumping process.

Any suggestions? Are these dumps good anyway?

Re: About "bad" headers and image errors

Posted: Wed Feb 13, 2008 1:45 pm
by pnkiller78
I found those kind of problem with one of my drives on data tracks, my solution was to dump always at low speed, if I dump on this drive letting the drive control the speed 90% of the times it ends up with one or two errors on sectors, so I use nero speedrive tool, set it at low speed 4x-8x.. and the resulting image is good, match my other drives. Don't know if it's your case but at least with me it works that way. hope it helps you Image

Re: About "bad" headers and image errors

Posted: Wed Feb 13, 2008 2:34 pm
by themabus
and also, if those cds aren't in db yet, still maybe someone has them, just haven't added yet, so if you'd give some names, maybe it would help, you could compare then, to be sure.

Re: About "bad" headers and image errors

Posted: Wed Feb 13, 2008 2:41 pm
by Dremora
Some discs have a lot of (or just several) errors which shouldn't be fixed (like Demo One v4). These errors were made during the mastering and should be considered part of the dump. Actually CDmage shouldn't be used at all, as it may fix such errors.

Re: About "bad" headers and image errors

Posted: Wed Feb 13, 2008 3:20 pm
by Jackal
Ready 2 Rumble: Round 2 is another example

Re: About "bad" headers and image errors

Posted: Wed Feb 13, 2008 3:31 pm
by StateS
But would psxt001z fix these types of errors or leave them alone?

Re: About "bad" headers and image errors

Posted: Wed Feb 13, 2008 3:46 pm
by Jackal
StateS wrote:But would psxt001z fix these types of errors or leave them alone?
psxt001z no longer fixes any errors (except for the last sector iirc)

Re: About "bad" headers and image errors

Posted: Wed Feb 13, 2008 4:19 pm
by StateS
I have Gex for the PSX and after using psxt001z --fix on it it detected and corrected a couple of sectors on the track... Not all of them were at the end part of the track though...

Re: About "bad" headers and image errors

Posted: Wed Feb 13, 2008 4:27 pm
by Dremora
Besides the last sectors it fixes sync and header, though I'll remove this function in the next version. StateS, can you post the logs?

Re: About "bad" headers and image errors

Posted: Wed Feb 13, 2008 4:31 pm
by StateS
not at the moment, I'll only be able to post it on the weekend, as the PCs which I used to dump the game are at home... as are all of the files...