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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Fri Nov 30, 2018 3:57 am
by diego-rbb-93
Why dont you ask other DC Emu devs about this? Inolen from Redream was happy to know about the format change and he told me we can count on him.

Im sure if we ask to the Reicast Libretro devs would be happy to share their thoughts too.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Fri Nov 30, 2018 11:08 am
by user7
diego-rbb-93 wrote:Im sure if we ask to the Reicast Libretro devs would be happy to share their thoughts too.
"Use TOSEC's system."

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Fri Nov 30, 2018 11:13 am
by user7
I'm in touch with the gentleman inolen from redream, he says adding support for the two cue system will be easy and he's ready to do so.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Wed Dec 05, 2018 5:05 pm
by F1ReB4LL
A possible single-cue file alternative:

Code: Select all

REM SINGLE-DENSITY AREA
FILE "Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA) (Track 1).bin" BINARY
  TRACK 01 MODE1/2352
    INDEX 01 00:00:00
FILE "Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA) (Track 2).bin" BINARY
  TRACK 02 AUDIO
    INDEX 00 00:00:00
    INDEX 01 00:02:00
REM HIGH-DENSITY AREA
FILE "Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA) (Track 3).bin" BINARY
  TRACK 01 MODE1/2352
    INDEX 01 00:00:00
FILE "Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA) (Track 4).bin" BINARY
  TRACK 02 AUDIO
    INDEX 00 00:00:00
    INDEX 01 00:02:00
FILE "Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA) (Track 5).bin" BINARY
  TRACK 03 MODE1/2352
    INDEX 00 00:00:00
    INDEX 01 00:03:00

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Tue Dec 18, 2018 6:12 pm
by iR0b0t
So, I will come back to this topic since some people think this is my fault why it was not implemented yet.

Both variants: 2 cues & 1 cue can be accepted. I may code them both actually to avoid further bashing.

For the second alternative with a single cuesheet i want to have a clearness about following:
REM SINGLE-DENSITY AREA
SINGLE- or LOW-DENSITY ?

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Tue Dec 18, 2018 11:56 pm
by F1ReB4LL
Earlier SEGA docs call them "Single-Density" and "Double-Density" areas, more recent revisions call them "Single-Density" and "High-Density". No "Low-Density" anywhere.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Wed Dec 19, 2018 12:30 am
by Jackal
I think it would be better to skip dual cuesheets completely and stick to the single cue with the proposed improvements? It's just way more practical. Multi session discs should have a similar solution.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Wed Dec 19, 2018 3:54 pm
by redgoo
Regardless of the format used, I think it is very important for preservation purposes to get the makers of Optical Disc Emulators and software emulators on board to support it. There are two widely used ODEs that work on original Dreamcast hardware:
GD-Emu - https://gdemu.wordpress.com/details/gdemu-details/
USB-GDROM - http://3do-renovation.ru/USB-GDROM_Controller.htm

Very happy to see progress! I will be submitting a handful of new dumps soon.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Mon Dec 24, 2018 4:52 am
by iR0b0t
As a start i began with this single-cue file alternative:
https://redump.info/disc/57702/

If it looks good to you i will update all remaining functions and all GD-ROM cuesheets.

As a backup i would still keep the gdi downloads, but if you think its completely pointless i will discard those.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Mon Dec 24, 2018 8:11 am
by F1ReB4LL
Someone should try to contact Daemon Tools guys for the possible support of such cues.