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Re: Gamecube compress test using par+rar...
Posted: Mon Apr 27, 2009 10:35 pm
by cHrI8l3
wish I had unlimited hdd resources then I would not have to worry about all that

tommorow Ill check 3.71 and let ya know how its doin
Re: Gamecube compress test using par+rar...
Posted: Mon Apr 27, 2009 10:51 pm
by BadSector
I believe winrar do provide a DLL which can be used in ur application, i know that coz psx_renamer used that. maybe we can use that. i will update u about it latter

Re: Gamecube compress test using par+rar...
Posted: Tue Apr 28, 2009 6:29 am
by Rocknroms
BadSector wrote:I believe winrar do provide a DLL which can be used in ur application, i know that coz psx_renamer used that. maybe we can use that. i will update u about it latter

Probably is an unauthorized dll because as long as I know winrar guys have shared only the decompression part of their tool.
Have you tried also if packiso can handle a 7zip with more files inside. I think it will be the best solution for renaming and archiving with lower space. Using the same logic of above you should have the same archive crc also with more files if these were renamed and set correctly.
Re: Gamecube compress test using par+rar...
Posted: Tue Apr 28, 2009 5:56 pm
by cHrI8l3
rar 3.71 from command line "rar a Metroid Prime (U) (v1.00).rar Metroid Prime (U) (v1.00).gcm"
gave archive with 1234752555 and crc 531729b1
pretty much not what expected

Re: Gamecube compress test using par+rar...
Posted: Sun Jul 12, 2009 11:13 am
by tossEAC
Legend of Zelda, The - The Wind Waker (U).rar (need 1 more block)
WinRAR 3.71