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Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Tue Nov 27, 2018 3:03 pm
by Schrodinger
Multi cue as one for LD area and one for HD area.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Tue Nov 27, 2018 3:42 pm
by Jackal
Schrodinger wrote:Multi cue as one for LD area and one for HD area.
What's the benefit of that? 2 cue's are a nuisance. Can't we just have a single .cue with the HD area starting at Track 03?

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Wed Nov 28, 2018 11:22 am
by F1ReB4LL
Both sessions are independent and not connected with each other. Dreamcast also has 2 indendent "read TOC" commands for LD and HD areas. These are 2 separated images, need 2 cues.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Wed Nov 28, 2018 12:53 pm
by Jackal
F1ReB4LL wrote:Both sessions are independent and not connected with each other. Dreamcast also has 2 indendent "read TOC" commands for LD and HD areas. These are 2 separated images, need 2 cues.
That's just a technicality. If you create 2 different sets of dump files with different .cue and filenames, and 2 archives for a single disc, this will be a bigger issue than what we have now.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Wed Nov 28, 2018 1:07 pm
by niemand
Something like this in a single set?

Code: Select all

Game.ld.cue
Game.hd.cue
Game (Track 1) (LD).bin / Game (LD) (Track 1).bin
Game (Track 2) (LD).bin / Game (LD) (Track 2).bin
Game (Track 3) (HD).bin / Game (HD) (Track 1).bin

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Wed Nov 28, 2018 6:11 pm
by F1ReB4LL
Jackal wrote:That's just a technicality. If you create 2 different sets of dump files with different .cue and filenames, and 2 archives for a single disc, this will be a bigger issue than what we have now.
A single set, a single archive, just 2 cues.

Like, Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).LD.cue with the tracks 1 and 2 and Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).HD.cue with the tracks 3, 4 and 5. You can mount the LD to some virtual drive and work with it exactly like you would work with a normal GD inserted into a PC drive. Emu devs may support either running the HD cue only or some kind of auto-mounting the LD cue additionally when the HD cue is selected.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Wed Nov 28, 2018 7:57 pm
by ajshell1
F1ReB4LL wrote:
Jackal wrote:That's just a technicality. If you create 2 different sets of dump files with different .cue and filenames, and 2 archives for a single disc, this will be a bigger issue than what we have now.
A single set, a single archive, just 2 cues.

Like, Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).LD.cue with the tracks 1 and 2 and Official Sega Dreamcast Magazine Vol. 11 - February 2001 (USA).HD.cue with the tracks 3, 4 and 5. You can mount the LD to some virtual drive and work with it exactly like you would work with a normal GD inserted into a PC drive. Emu devs may support either running the HD cue only or some kind of auto-mounting the LD cue additionally when the HD cue is selected.

So like this?

My concern is that "Track 3" is actually "Track 1" in the HD cue. That'll get confusing fast.

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Thu Nov 29, 2018 12:55 am
by Jackal
Could we decide with a poll which cue gets chosen?

And if 2 .cue's becomes the standard, the disc page should be modified to split the 2 areas?

Also, regardless of how many .cue's are chosen, we need to discuss the HD data track pregap. The sector address never starts at 02:00 IIRC, so there should be an INDEX, so that this track will load (and show contents) properly in tools like cdmage?

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Thu Nov 29, 2018 10:57 am
by wiggy2k
Why dont we come up with a new format .RGDI   ?

keeping mostly the same format as GDI but with pregap offsets in it.

would be no less or more work for emulator devs to incorporate that into their current gdi/cue parser routines.

i started reading this thread but got lost in all the technical jargon:  https://dknute.livejournal.com/42778.html

Re: [DONE] Sega Dreamcast: Multi-Cue > GDI

Posted: Thu Nov 29, 2018 11:13 am
by F1ReB4LL
.rgdi can be optional, but cue is a more standard way, also lets you to use 'normal' tools to work with the LD area.