Search found 9 matches
- Fri Mar 21, 2008 8:47 pm
- Forum: General discussion
- Topic: Trouble posting new dump...
- Replies: 7
- Views: 7780
Re: Trouble posting new dump...
alrighty then... I'll just leave my the page with the info as is till the new parser is ready then... I think I have one new dump to add to the db and one to confirm.
- Fri Mar 21, 2008 4:53 pm
- Forum: General discussion
- Topic: Trouble posting new dump...
- Replies: 7
- Views: 7780
Re: Trouble posting new dump...
Yeah... that'd be about it... arg... how would I go about editing the darn thing manually anywho? Oo
- Fri Mar 21, 2008 1:44 pm
- Forum: General discussion
- Topic: Trouble posting new dump...
- Replies: 7
- Views: 7780
Trouble posting new dump...
<t>I am trying to post some data on a dump of Air Combat that I have, but when I try to submit it using the New Disc command, it keeps telling me to check the clrmamepro data... what's strange is that I though it was because I posted only the data relevant to the data and not the extra header stuff ...
- Wed Feb 20, 2008 8:48 am
- Forum: General discussion
- Topic: About "bad" headers and image errors
- Replies: 24
- Views: 22012
Re: About "bad" headers and image errors
<t>Well I followed the guide to the very last detail... I checked the gaps and they were 2 seconds... Although I might try to dump it again with a different gap detection method to see if it does come out to 4 seconds... I used the same settings with my other games and they were ok... The gex ...
- Sat Feb 16, 2008 12:16 pm
- Forum: General discussion
- Topic: About "bad" headers and image errors
- Replies: 24
- Views: 22012
Re: About "bad" headers and image errors
These results are after doing resize.
- Sat Feb 16, 2008 9:10 am
- Forum: General discussion
- Topic: About "bad" headers and image errors
- Replies: 24
- Views: 22012
Re: About "bad" headers and image errors
<r>Here is the fix log for the version of Gex that I own:<br/>
<br/>
psxt001z --fix "Track 01.bin":<br/>
<CODE><s>[code]</s>psxt001z by Dremora, v0.20 beta 13 derus fix
File: Track 01.bin
Size (bytes): 353877216
From image: 404365248
Size (sectors): 150458
From image: 171924
EDC in Form 2 sectors ...
<br/>
psxt001z --fix "Track 01.bin":<br/>
<CODE><s>[code]</s>psxt001z by Dremora, v0.20 beta 13 derus fix
File: Track 01.bin
Size (bytes): 353877216
From image: 404365248
Size (sectors): 150458
From image: 171924
EDC in Form 2 sectors ...
- Wed Feb 13, 2008 4:31 pm
- Forum: General discussion
- Topic: About "bad" headers and image errors
- Replies: 24
- Views: 22012
Re: About "bad" headers and image errors
not at the moment, I'll only be able to post it on the weekend, as the PCs which I used to dump the game are at home... as are all of the files...
- Wed Feb 13, 2008 4:19 pm
- Forum: General discussion
- Topic: About "bad" headers and image errors
- Replies: 24
- Views: 22012
Re: About "bad" headers and image errors
I have Gex for the PSX and after using psxt001z --fix on it it detected and corrected a couple of sectors on the track... Not all of them were at the end part of the track though...
- Wed Feb 13, 2008 3:31 pm
- Forum: General discussion
- Topic: About "bad" headers and image errors
- Replies: 24
- Views: 22012
Re: About "bad" headers and image errors
But would psxt001z fix these types of errors or leave them alone?