<r>You've been very helpful, thanks.<br/>
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I think the best thing for me to do with my non-libcrypt games with audio tracks would be to dump it with clonecd, follow the EAC guide and get the audio binaries. Put the audio binaries in the same folder as the clonecd image and modify the cue sheet ...
Search found 3 matches
- Thu Dec 09, 2010 5:59 am
- Forum: General discussion
- Topic: Backup PS1 games w/ multi-track audio
- Replies: 5
- Views: 14711
- Wed Dec 08, 2010 12:34 pm
- Forum: General discussion
- Topic: Backup PS1 games w/ multi-track audio
- Replies: 5
- Views: 14711
Re: Backup PS1 games w/ multi-track audio
<t>Thanks for responding.<br/>
<br/>
If there are only data and audio binaries (as is my understanding from reading the guide) then how will ImgBurn, Blindwrite or CDRWIN know how to make use of the audio binaries in order to burn the image? Do we have to make our own cue sheets?<br/>
<br/>
Also, am ...
<br/>
If there are only data and audio binaries (as is my understanding from reading the guide) then how will ImgBurn, Blindwrite or CDRWIN know how to make use of the audio binaries in order to burn the image? Do we have to make our own cue sheets?<br/>
<br/>
Also, am ...
- Wed Dec 08, 2010 6:55 am
- Forum: General discussion
- Topic: Backup PS1 games w/ multi-track audio
- Replies: 5
- Views: 14711
Backup PS1 games w/ multi-track audio
<r>I have two games I'd like to make perfect backups of, Vigilante 8 and it's sequel. Both of these have 1 data track and multiple audio tracks. I have read through the guide on the main site and it looks straightforward enough but I am left with a question I hope you can answer.<br/>
<QUOTE><s ...
<QUOTE><s ...